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LightFury Games Secures 600+ Licensed Cricket Players for Upcoming E-Cricket Game

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LightFury Games E Cricket 600 Licensed Players Confirmed for Upcoming Title

LightFury Games E Cricket 600 licensed players announcement highlights the studio’s push toward delivering a more authentic and competitive cricket gaming experience. By securing LightFury Games’ E Cricket 600 license, the developers are strengthening the game’s credibility ahead of its planned early 2026 launch.

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E-Cricket Game Will Feature 600+ Licensed Cricket Players

The licensing is being done in partnership with Winners Alliance, an athlete-centric commercial solutions company focused on group licensing and collective opportunities for professional athletes worldwide. This partnership represents a significant step in LightFury Games’ long-term vision to bring fans closer to authentic, real-world cricket moments in the form of gaming, enabling the studio to scale the scope and reach of the game.

E-Cricket Game features elite figures in international cricket

The licensed roster spans global players across major cricketing nations, including Australia, New Zealand, England, Afghanistan, Ireland, South Africa, West Indies, Zimbabwe, Namibia, Uganda, USA, Canada, Netherlands and Italy, among others, with every licensed athlete available as a playable character inside the game. 

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The inclusion of this roster of 600+ players brings significant gameplay depth, with each athlete represented through individual player characters, overall ratings (OVT), high fidelity to the players’ real-life signature playing styles, as well as detailed statistical models that reflect real-world strengths, tendencies, and match impact. Also Read

The line-up features elite figures in international cricket such as Chris Gayle, Joe Root, Rashid Khan, Pat Cummins, Jos Buttler, Travis Head, Devon Conway, Trent Boult, Brandon McMullen, Quinton De Kock, Sikander Raza, and Andre Russell, among many others, with further differentiation driven by progressive performance models within the game.

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“E-Cricket reflects exactly why Winners Alliance exists – to make large-scale, fully licensed experiences possible at a global level,” said Tim Cruickshank, VP of Commercial, at Winners Alliance. “Through our partnership with the World Cricketers’ Association, we represent the collective rights of international cricketers, and working with a studio like LightFury Games, whose technical ambition and respect for the sport are clear, sets a new benchmark for how those rights can be brought to life in gaming.” 

Beyond scale, the game is designed to deliver meaningful depth through richer player interactions and evolving journeys that move past static ratings and predefined play styles. It features broadcast-style presentation, dynamic AI-led commentary, and strategic batting and bowling systems, all supported by progression-based player models that respond to match situations and player decisions in real time. Together, these systems create a more authentic and unpredictable cricket experience, where athletes behave as situationally aware characters and no two matches, moments, or outcomes unfold the same way.

“What we are building with E-Cricket is bold by design. This is an ambitious effort to redefine how the world looks at games coming out of India. Our goal is to give fans and the cricket community a deeply authentic, real-world experience of the sport they love most not just to play it, but to truly live it. The inclusion of over 600 licensed international players, alongside several iconic Indian marquee cricketers, is a defining step in that journey.  It gives a way for fans to step into the shoes of their heroes and fuels our long-term vision of building and scaling a rich, immersive cricket ecosystem. As we move forward with our mission, we are committed to raising the bar for realism, depth, and technology and ultimately delivering the best cricket video game the world has ever seen,” said Karan Shroff, CEO and Co-founder of LightFury Games.

E-Cricket is currently in development and is slated for a 2026 release.  Since the game’s tech demo at GDC back in early 2025, the response received has been tremendous enthusiasm from the global gaming community. Built on Unreal Engine 5 and designed mobile-first, the game is all set to deliver a high-fidelity cricket experience and true-to-game physics with player gameplay that mirrors their real-world styles, movement, and match dynamics. In addition, the studio plans to onboard more licensed players in future phases, a move that underscores the growing anticipation around the E-Cricket title and the studio’s rapidly growing global reach. 

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SS Gaming Channel is a digital media platform focused on cricket gaming news, updates, and verified information. We cover official announcements, game updates, feature analysis, and industry developments across mobile and PC cricket games. Our priority is accuracy, transparency, and credibility

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